Uses of Package
org.zmpp.vm

Packages that use org.zmpp.vm
org.zmpp.debug This package implements a debugging console for the ZMPP machine. 
org.zmpp.vm This package contains the base structures for the Z machine, e.g. 
 

Classes in org.zmpp.vm used by org.zmpp.debug
InputStream
          This interface defines a Z-machine input stream.
Machine
          This interface gives the instructions an abstract access to the current Z-machine's state.
Machine3
          This class implements the state and some services of a Z-machine, version 3.
ObjectTree
          This is the interface definition of the object tree.
ZObject
          This is the interface definition for an object in the object tree.
 

Classes in org.zmpp.vm used by org.zmpp.vm
AbstractInstruction
          This class represents can be considered as a mutable value object, which basically stores an instruction's information in order to restrict the Instruction class's responsibility to executing logic.
AbstractInstruction.InstructionForm
          The available instruction forms.
AbstractInstruction.OperandCount
          The available operand count types.
Dictionary
          This is the interface definition for a dictionary.
InputStream
          This interface defines a Z-machine input stream.
Instruction
          This interface defines an instruction's public methods.
Machine
          This interface gives the instructions an abstract access to the current Z-machine's state.
Machine.VariableType
          The possible variable types.
ObjectTree
          This is the interface definition of the object tree.
Operand
          This is the definition of an instruction's operand.
Operand.OperandType
          The available operand types.
OutputStream
          This interface defines an output stream in the Z-machine.
PortableGameState.StackFrame
          This class represents a stack frame in the portable game state model.
RoutineContext
          This class holds information about a subroutine.
StatusLine
          This interface defines the Z machine's status line.
StoryFileHeader
          This interface defines the structure of a story file header in the Z-machine.
ZObject
          This is the interface definition for an object in the object tree.
 



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